MapTiles

public class MapTiles<EngineType> where EngineType : Engine

Stores the tiles for a map so that they can be retreived as layers and objects are created

  • Access the the Engine specific tile that was created during the map loading process

    Declaration

    Swift

    public subscript(tileGid: TileGID) -> EngineType.SpriteType? { get }

    Parameters

    tileGid

    The GID of the tile required