LayerFactory
public protocol LayerFactory : Producer
Undocumented
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Creates a sprite for the supplied image layer
Declaration
Swift
func make(spriteFor imageReference: ImageReference, for layer: LayerProtocol, in map: Map, from project: Project) throws -> EngineType.SpriteType?
Parameters
imageReference
The file reference to the image
layer
The additional data from the layer
map
The map the layer is part of
project
The project the map is being loaded from
-
Creates a layer to contain objects
Declaration
Swift
func make(objectContainerFor layer: LayerProtocol, in map: Map, from project: Project) throws -> EngineType.ObjectLayerType?
Parameters
layer
The additional data from the layer
map
The map the layer is part of
project
The project the map is being loaded from
-
Creates a layer containing other layers
Declaration
Swift
func make(groupFor layer: LayerProtocol, in map: Map, from project: Project) throws -> EngineType.GroupLayerType?
Parameters
layer
The details of the grouping layer
map
The
Map
the layer belongs toproject
The project the map is being loaded from
-
Creates a tile layer with the supplied tiles in using the sprites loaded during map building
Declaration
Swift
func make(tileLayerFor layer: LayerProtocol, with sprites: MapTiles<EngineType>, in map: Map, from project: Project) throws -> EngineType.TileLayerType?
Parameters
layer
The meta data about the layer
sprites
The sprites (indexed by gid) that can be used
map
The map the layer is in
project
The project the layer is loaded from
-
Called for each tile in a tile layer. The position in the layer is supplied in Tiled coordinates
Declaration
Parameters
tile
A new instance of the tile representation in your specific game engine
position
The location, in tiled coordinates, to position the tile at
tileLayer
The tile layer containing the tile
map
The map containing the tile layer
project
The project containing the map